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Crossfire Story
Chapter 1
A few months ago a Rheinland
explorer found a new Jumpgate to a hidden system in Omicron Alpha. When they entered this system the first time they were
shocked. It was the main reason for the rising Nomad activities in the whole Sirius sector. Containing one planet and over
20 Jumpgates to Nomad systems, Liberty systems, Borderworld systems and many unknown systems it's a major threat for all houses.
Rheinland, Liberty, Kusari and Bretonia decided to send their fleets to get this system under their control. But the nomads
were already waiting for them... hundreds of ships got destroyed and the whole Kusari fleet is still missing after they were
chasing a Nomad battleship. But finally it was a victory and the Nomads had to leave. Because of this massive fight above
the planet it is now called Crossfire. A few weeks after this important victory the houses decided to colonize the unknown
systems. But because of the Outcast in the neighbourhood these stations and planets are under permanent attack.
Chapter
2
Incoming transmission from the Kusari Fleet: "We are under attack by nomad forces... we need help our position
is 12.*)"'12*33... who ever can hear this please help us" The Kusari Fleet is still out there and under attack by nomad battleships
and gunboats. The Fleets spread out to find a hidden system called Death Valley and to rescue the Kusari. Meanwhile in the
Nephele System a new Sleepership was found which looks the same way the old alliance sleeperships looked like. Scientists
entered the wreck to explore it and to have a look at the ship database. "Russian language?!?!... it's a coalition ship"
Chapter
3
The nomad battle: Even with reinforcements coming to Death valley the Kusari are not able to destroy the
Nomad armada... the fights already last several weeks now. Only a single Kusari fighter has found a way through the blockade
in Death Valley and managed to deliver a disk which was found in an unknown wreck to the security forces on Planet Crossfire.
Local scientist analize the datafiles now. The Sleepership: This ship has a coalition origin.. but what is it doing here?
It is allready a few hundred years old and it seems like it got attacked. Maybe the database is showing more information and
maybe some guys in the new systems have heard some rumours.
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Features:
Spining planets
New graphical weapon effects
New graphical system effects
New graphical engine effects
Playerlooting on freighters (good for pirates)
News on all stations
Players will start with 150.000$
New intro
New music tracks for systems and bars
New sounds for equipment & weapons
Massive explosion / weapon enhancements
Harder NPCs
Regenerating shields
NPCs use nanobots and shieldbateries
Liberty battleship encounters
Bretonia battleship encounters
Rheinland battleship encounters
Nomad battleship encounters
Kusari battleship encounters
Nomad encounters
Harder Nomads
15 Clansystems (clans can buy/rent them)
Anubis Fighter
New start-/menuscreens
Font changes
AntiCheat detection
New Startup-Screens
New Startup-Music
New Skins for the Ships
OpenSP
More collision damage
10 times more loot (good for traders)
Rank 100 possible
Cruise speed is set to 450
Ships drop more loot
NPC AI increased
Shipclass specific speeds added
Crossfire Datafiles added
WarpGates added
Gate effects changed
You can choose from two different eagle skins
New rumors on the new stations/planets
New wrecks for the new systems
New effects for Tizona del Cid
19 new NPC Ships
New Missions
Armor available (upto 100% stronger hull)
Subtargeting system added
Advanced movement system added
Elder Forward Gun
Phoenix Project Cannon
- New Systems:
- Custidian System available
- X-3043 System available
- Alaska System available
- Tohoku System available
- Omicron Minor System available
- Nomad Lair System available
- Dyson Sphere System available
- Outer Dyson Sphere System available
- Tarsus System available
- Vega System available
- Telosis System available
- Daedalus System available
- Helios System available
- Seltos System available
- Neophobos System available
- Vespus System available
- Regalis System available
- Casius System available
- Freeport 7 System available
- Arena System available (where players can have PvPs and tournaments)
- Wheel of Sirius System available
- Nephele System available
- Enyo System available
- Enigma System available
- Sekar System available
- Death Valley available
- Hiruga System available
- Hyperion System available
- Sol System available
- Inner Cloud System available
- The Corridor System available
- Far Point System available
- Sea of Shadows System available
- Oasis System available
- Midpoint Rift System available
- Wanderer's Pont System available
- Quantos System available
- Purian Lake System available
New Ships:
- Ragnarok Gunship
- Gun/Turret/Special Mounts: 6/2/1
- Armor: 12600
- Cargo Space: 360
- Max Batteries/NanoBots: 71/71
- Optimal Weapon Class: 9
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
The 'Ragnarok' is a ship that blends the lines between Gunboat and Fighter. It is an Esthar design,
a workhorse vessel designed to carry equipment and cargo; It's two huge engines producing a massive amount of thrust, and
it's variable geometry giving it unparalleled manevuering for a ship of it's class. However, it's heavy armour, potent weapon
systems and trademark gauss rifle lend it more than mere survivability, it can duke it out with the best of them and lend
serious firepower to any wing or fleet it flies with. As a result this ship excels in a Command vessel role, capable of staying
at the back of the fray lending punishing firepower without flinching.
- Shroud
- Guns/Turrets: 6/0
- Armor: 9700
- Cargo Holds: 130
- Max Batteries/NanoBots: 65/65
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
Local scientists have
found the plans of several historical ships. One of these Ships was the light fighter Shroud. It was not possible to decode
all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore
some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.
- KuM "Komodo Dragon" Very Heavy Fighter
- Gun/Turret Mounts: 6/2
- Armor: 12100
- Cargo Space: 100
- Max Batteries/NanoBots: 80/80
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
After the Nomad Wars,
the Border World pirates began taking adcantage of the weakened state of the House police and military forces. Already under
constant bombardement from the Blood Dragons and Golden Chrysanthemums, the Kusari Military drew upon the technology of some
of their defeated invaders, and produced a new fighter to keep their economy and citizens safe.
The Komodo Dragon,
just like its namesake, has a ferocious bite that will inflict certain death. Six forward-firing weapons and two 360 degree-firing
turrets make sure of that. Powerful engines and good blancing keep the controls light, despited its bulk. All this combined
with a generous cargo hold, make this a ship prepared not only to go into any battle, but also to stay and hold the front
lines for as long as needed.
- "CSV" Combat Service Vehicle
- Gun/Turret: 2/1
- Armor: 3200
- Cargo Space: 100
- Max Batteries/NanoBots: 34/34
- Optimal Weapon Class: 6
- Max. Weapon Class: 8
- Additional Equipment: CM
Combat Service Vehicle (CSV)\n\nThe
CSV is a ship specific to the Junkers and the Hogosha. Not generally considered a huge threat, it is used in their nearly
continuous search for more salvage.
- Soulforge Train
- Gun/Turret: 0/6
- Armor: 10500
- Cargo Space: 5000
- Max Batteries/NanoBots: 100/100
- Optimal Weapon Class: N/A
- Max. Weapon Class: N/A
- Additional Equipment: none
The Train is used to transport
large amounts of cargo aroud the houses of Sirius. Its vast hold is counterset by its poor defensive and manovrebility during
flight, which means that although profit margins during trading are high... so are the risks of running the trade routes.
- Wolverine
- Guns/Turrets: 6/1
- Armor: 12600
- Cargo Holds: 140
- Max Batteries/NanoBots: 65/65
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
Local scientists have
found the plans of several historical ships. One of these Ships was the heavy fighter Wolverine. It was not possible to decode
all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore
some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very powerful and deadly fighter
with average agility.
- Tempest
- Guns/Turrets: 6/1
- Armor: 13000
- Cargo Holds: 120
- Max Batteries/NanoBots: 63/63
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
Local scientists have
found the plans of several historical ships. One of these Ships was the heavy fighter Tempest. It was not possible to decode
all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore
some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very powerful and deadly but
sluggish fighter.
- Sai
- Guns/Turrets: 6/1
- Armor: 10200
- Cargo Holds: 110
- Max Batteries/NanoBots: 63/63
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
Local scientists have
found the plans of several historical ships. One of these Ships was the heavy Sai fighter. It was not possible to decode all
information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some
engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.
- Predator
- Guns/Turrets: 6/1
- Armor: 9100
- Cargo Holds: 100
- Max Batteries/NanoBots: 61/61
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
Local scientists have
found the plans of several historical ships. One of these Ships was the light fighter Predator. It was not possible to decode
all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore
some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.
- Phoenix
- Guns/Turrets: 6/1
- Armor: 11300
- Cargo Holds: 120
- Max Batteries/NanoBots: 61/61
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
Local scientists have
found the plans of several historical ships. One of these Ships was the medium fighter Phoenix. It was not possible to decode
all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore
some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very deadly fighter with heavy
armor.
- Patriot
- Guns/Turrets: 6/1
- Armor: 9500
- Cargo Holds: 140
- Max Batteries/NanoBots: 65/65
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
Local scientists have
found the plans of several historical ships. One of these Ships was the medium fighter Patriot. It was not possible to decode
all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore
some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.
- Naginata
- Guns/Turrets: 6/1
- Armor: 9700
- Cargo Holds: 130
- Max Batteries/NanoBots: 61/61
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
Local scientists have
found the plans of several historical ships. One of these Ships was the light fighter Naginata. It was not possible to decode
all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore
some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.
- Mirage
- Guns/Turrets: 6/1
- Armor: 9300
- Cargo Holds: 150
- Max Batteries/NanoBots: 70/70
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
Local scientists have
found the plans of several historical ships. One of these Ships was the medium fighter Mirage. It was not possible to decode
all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore
some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.
- Coyote
- Guns/Turrets: 6/1
- Armor: 9600
- Cargo Holds: 120
- Max Batteries/NanoBots: 65/65
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
Local scientists have
found the plans of several historical ships. One of these Ships was the medium fighter Coyote. It was not possible to decode
all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore
some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.
- Crusader
- Guns/Turrets: 6/1
- Armor: 9700
- Cargo Holds: 140
- Max Batteries/NanoBots: 65/65
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
Local scientists have
found the plans of several historical ships. One of these Ships was the light fighter Crusader. It was not possible to decode
all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore
some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.
- Grendel
- Guns/Turrets: 6/1
- Armor: 9500
- Cargo Holds: 150
- Max Batteries/NanoBots: 65/65
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
Local scientists have
found the plans of several historical ships. One of these Ships was the medium fighter Grendel. It was not possible to decode
all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore
some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.
- Hades Bomber
- Guns/Turrets: 6/2
- Armor: 9700
- Cargo Holds: 200
- Max Batteries/NanoBots: 65/65
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
Hades\n\n\nLocal scientists
have found the plans of several historical ships. One of these Ships was the Hades Bomber. It was not possible to decode all
information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some
engineers came with the idea to mount modern VHF equipment on this ship. The result is a new sort of ship, the first pure
torpedo bomber.
- Deimos
- Guns/Turrets: 6/1
- Armor: 12500
- Cargo Holds: 100
- Max Batteries/NanoBots: 61/61
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
M13 Class "Deimos" Corsair
Very Heavy Fighter\n\n\nShortly after a Corsair expedition found the drawings and the wreck of this old fighter on Planet
Pygar, production commenced in Tripoli Shipyard. Until now, only one ship has been produced by the original drawings, and
analyses shows thats this ship was not designed inside Sirius, and can be the remains after a Coalition experimental ship
that landed on Planet Pygar with the drawings shortly after pursuing the Hispania sleeper ship. The ship performs beyond any
Sirius-disigned ship, with extreme armor and power rating, great cargo space and fabulous offensive and defensive capabilities.
This ship is shortly: the Real One.
- StarBlazer
- Guns/Turrets: 4/0
- Armor: 2600
- Cargo Holds: 50
- Max Batteries/NanoBots: 21/21
- Optimal Weapon Class: 3
- Max. Weapon Class: 5
- Additional Equipment: M, CM
The StarBlazer is a new Liberty
prototype which gives average firepower and fast movement for a small price.
- Strike Carrier
- Guns/Turrets: 0/25
- Armor: 200000
- Cargo Holds: 1000000
- Max Batteries/NanoBots: 99/99
- Optimal Weapon Class: 8
- Max. Weapon Class: 9
- Additional Equipment: CM, CD/T(2)
The most impressive
warship ever constructed, this Ship carries more firepower than some entire battlegroups from previous eras. Extremely large
and heavy armed, it is a proto-typical strike carrier, self-sufficient, self-sustaining, and able to wreak havoc on enemy
forces. Even with the guns alone, it can simultaneously engage several cruisers worth of firepower, and come out alive. The
new 100k Carrier shield prototype gives additional protection to this very slow Ship.
- Juni's Defender
- Guns/Turret Mounts: 5/1
- Armor: 10600
- Cargo Space: 50
- Max Batteries/NanoBots: 50/50
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
BDR-337
'Defender' Liberty Heavy Fighter 'The best of the best,' this heavily outfitted rig represents the pinnacle of
Liberty's technological advances and design savoir faire. With its elevated armor and power rating as standard and the additional
mount of firepower, it's no wonder that this ship is the number one choice of the Liberty Armed Forces.
- 07A "Elite Defender" Liberty Very Heavy Fighter
- Gun/Turret Mounts: 6/1
- Armor: 10800
- Cargo Space: 70
- Max Batteries/NanoBots: 70/70
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
This ship is an advanced
prototype from the ship engineers of Liberty. Liberty hierarchy were tired of getting beaten back by borderworld pirates and
criminals as they tried to explore, so they put their collective heads together and came up with one of the most cutting edge
ships in existance. Soon, the original defender will be a thing of the past, and the Elite Defender will make it's mark.
- J10P - 15P "Draconji" Kusari Very Heavy Fighter
- Gun/Turret Mounts: 6/0
- Armor: 10800
- Cargo Space: 70
- Max Batteries/NanoBots: 70/70
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
"The Serpent's Might,"
this ship is the new might of Kusari military knowledge and technology. The Draconji is an answer to the evolution of the
Dragon, and is advanced in every way.
- CTE 750AE-1P Civilian Starskipper
- Gun/Turret Mounts: 3
- Armor: 2200
- Cargo Space: 20
- Max Batteries/NanoBots: 15/15
- Optimal Weapon Class: 1
- Max. Weapon Class: 3
- Additional Equipment: M, CM
Manufactured in the heartland
of Liberty, the new StarSkipper is the progression of Liberty's commitment to the civilian line. More nanobots, and shields,
a thicker skin of armor are just a few of the new refinements to the trusty Starflier design, but with radical new styling,
this ship is sure to be a hit!
- Liberty Guardian VHF
- Gun/Turret Mounts: 6/1
- Armor: 11000
- Cargo Space: 70
- Max Batteries/NanoBots: 70/70
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
Another remarkable attempt
to "even the odds", The Guardian can stand toe to toe with any fighter in Sirius. Liberty Shipwrights have created a force
to be considered by any pirate, no matter his ship.
- RSM-15r "Gunstar" Rheinland Very Heavy Fighter
- Gun/Turret Mounts: 6/1
- Armor: 11500
- Cargo Space: 80
- Max Batteries/NanoBots: 68/68
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
As the Rheinland shipwrights
deviate from the standard form and function of their fighters, they are realizing greater and greater gains in performance,
and power. Not as pretty a sight as the Valkyre, but far more deadly in the hands of Rheinland's forces.
- FRL-96z Liberty "Interloper" Heavy Fighter
- Gun/Turrets Mounts: 4/0
- Armor: 7100
- Cargo Space: 60
- Max Batteries/NanoBots: 43/43
- Optimal Weapon Class: 6
- Max. Weapon Class: 8
- Additional Equipment: M, CM, CD/T
Designed out of necessity,
rather than want, the Interloper was born as a heavy scout class, that sacrifices 1 gun, and 1 turret for more armor, while
retaining its agility. It can scout areas that light fighters wouldn't stand a chance in, and it does it in style. A great
step forward for Liberty, and a hole in their technology tree plugged.
- GTz-"Enfilade" Pirate Very Heavy Fighter
- Gun/Turret Mounts: 6/1
- Armor: 12600
- Cargo Space: 70
- Max Batteries/NanoBots: 71/71
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
This ship was made to
give the inner worlds pirates an edge over the new technology showing up from the major houses and corporations, and it does
it's job well. Massive hull, full compliment of guns, and all the extras make this ship a frightening force in Sirius.
- Independant "Rage Bringer" Very Heavy Fighter
- Gun/Turret Mounts: 6/1
- Armor: 12600
- Cargo Space: 75
- Max Batteries/NanoBots: 77/77
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
The Independant designed
Rage Bringer was created to stem the flow of red ink for the traders, and corporations. Too many losses were being incurred
due to the ever growing strength of pirates, so the Rage Bringer was born. It is a big, yet sleek ship, with loads of power,
guns, and armor, which makes it a deadly foe indeed.
- Corporation "Silverfish" Very Heavy Fighter
- Gun/Turret Mounts: 6/1
- Armor: 10450
- Cargo Space: 80
- Max Batteries/NanoBots: 63/63
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
The Silverfish is a
corporate defense fighter, and also an offensive weapon when scouting new fields or systems for resources. It has everything
a combat pilot could want, and some that a merchant wouldn't mind, either. It has an increased cargo bay, but a little less
armor.
- BR-11 "Marauder" Heavy Fighter
- Gun/Turrets Mounts: 5/0
- Armor: 6200
- Cargo Space: 45
- Max Batteries/NanoBots: 43/43
- Optimal Weapon Class: 6
- Max. Weapon Class: 8
- Additional Equipment: M, CM, CD/T
The Bretonia Marauder
is the newest from Bretonia's ship engineers. It deviates from the rounded, plump design to a sleeker, more efficient and
hard to hit design. It is only in limited testing now, and she is proving herself so far. Good agility, good armor, smaller
hold, make this ship worth flying.
- Ceptyr Very Heavy Fighter
- Gun/Turrets Mounts: 6/0
- Armor: 12400
- Cargo Space: 70
- Max Batteries/NanoBots: 70/70
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
The Ceptyr is a blend
of the new and the old, combined to make a stout fighter, with sturdy yet sleek looks. The Ceptyr is a powerful fighter, in
the hands of a good pilot. Engineered and designed by Baene.
- Civilian "Scourge" VHF
- Gun/Turrets Mounts: 6/0
- Armor: 12000
- Cargo Space: 75
- Max Batteries/NanoBots: 70/70
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
The Scourge creates
yet another example of the innovation and drive of the civilian engineers. Not satisfied with limiting pilots to the Eagle,
they created the Scourge as a viable alternative. It is bulkier than it's brother, but flies remarkably well, and fights like
the devil, making this ship a sure bet in the hands of a good pilot. As a side note, it also handles a decent bit of cargo,
making it a profitable ship as well.
- Independant "Seething Fury" VHF
- Gun/Turrets Mounts: 6/0
- Armor: 11000
- Cargo Space: 70
- Max Batteries/NanoBots: 70/70
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
The Seething Fury is
all about space combat. It was designed to give every possible advantage to its pilot, with technology that is superior in
design and function. The creator of this ship used concepts from Borderworld craft, and Kusari craft to meld into a deadly
machine.
- Outworld "Shifter" Prototype 1
- Gun/Turrets Mounts: 5/1
- Armor: 8700
- Cargo Space: 50
- Max Batteries/NanoBots: 55/55
- Optimal Weapon Class: 6
- Max. Weapon Class: 8
- Additional Equipment: M, CM, CD/T
The Shifter is an odd
looking ship, but was VERY effective in all field tests thus-far. Being that the cockpit is mounted side-saddle, the theory
behind it was to "fake" enemy pilots, and cause them to miss shots, which it did well. Rumors abound of an upgraded, two-man
VHF version of the Shifter 1 coming soon!
- Bullpup MkI
- Gun/Turrets Mounts: 5/0
- Armor: 8400
- Cargo Space: 60
- Max Batteries/NanoBots: 60/60
- Optimal Weapon Class: 6
- Max. Weapon Class: 8
- Additional Equipment: M, CM, CD/T
A throwback to old designs,
the Bullpup is a stout ship nevertheless. No engineer has claimed responsibility for the design, but many factions are seeking
to use the ship for their armadas.
- Bullpup Mk II VHF
- Gun/Turrets Mounts: 6/0
- Armor: 12000
- Cargo Space: 80
- Max Batteries/NanoBots: 70/70<
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
A throwback to old designs,
the Bullpup is a stout ship nevertheless. No engineer has claimed responsibility for the design, but many factions are seeking
to use the ship for their armadas. This is the next step in the Bullpup series.
- Bullpup Mk III Assault Freighter
- Gun/Turrets Mounts: 6/3
- Armor: 21000
- Cargo Space: 400
- Max Batteries/NanoBots: 120/120
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
A throwback to old designs,
the Bullpup is a stout ship nevertheless. No engineer has claimed responsibility for the design, but many factions are seeking
to use the ship for their armadas. This is the last step in the Bullpup series. This attack Freighter has a frightening amount
of guns, plenty of power and a cargo hold to haul in the riches. A very stable ship, able to defend itself as well as it hauls
cargo. This model uses a pilot and 2 co-pilots OR robots/androids to fill the roll.
- Hydra Mk III VHF
- Gun/Turrets Mounts: 6/0
- Armor: 12900
- Cargo Space: 60
- Max Batteries/NanoBots: 70/70
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/Tx2
This is the precursor
to the bomber class. Little slower, but with more armor, and an extra torpedo slot, the Hydra is a very mean ship. Able to
take out Capital Class ships by itself or easily with an escort force. This ship is not to be taken lightly!
- "Elder" Prototype Capital Ship Killer
- Gun/Turrets Mounts: 4/0
- Armor: 9000
- Cargo Space: 35
- Max Batteries/NanoBots: 65/65
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/Tx2
An extreme prototype
design, being tested now. The "Elder" is a very strange ship, designed solely to take out Cap Ships. It has a devestating
forward gun, along with 4 regular gun mounts, and twin torpedo launchers. Capital Ships don't stand a chance against this
ship.
- Serafina
- Guns/Turrets: 4/4
- Armor: 11300
- Cargo Holds: 350
- Max Batteries/NanoBots: 140/140
- Optimal Weapon Class: 9
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
The Serafina freighter
is a current favorite of smugglers and pirates for moving contraband. It's High defensive capability along side the ability
to mount an high level of fire power make it ideal for this role.
- B-764L 'Champion' Bretonia Very Heavy Fighter
- Guns/Turrets: 6/1
- Armor: 8400
- Cargo Holds: 60
- Max Batteries/NanoBots: 40/40
- Optimal Weapon Class: 6
- Max. Weapon Class: 8
- Additional Equipment: M, CM, CD/T
Under permanent pressure
of Corsairs, Royal Armed Forces needed a craft able to fight them in harder spaces of Border Worlds. Wielding terrific firepower,
Champion is a last guardian of Bretonia there, where other ships never dare to enter.
Nomad Interceptor It's
not much known about this new ship... which is mostly because not many pilots survived their first contact this powerful and
agile fighter. \nSurvivors reported that this are short range fighters which operate from big strike carriers. With this powerful
engine, heavy weapons and the new nomad fighter shield this ship is a realy danger to all pilots in sirius.
- Mayfly
- Gun/Turret Mounts: 6/0
- Armor: 10010
- Cargo Space: 100
- Max Batteries/NanoBots: 65/65
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
The Mayfly is a standard
very heavy fighter... strong, deadly and agile.
- King Tiger
- Gun/Turret Mounts: 6/2
- Armor: 10400
- Cargo Space: 50
- Max Batteries/NanoBots: 63/63
- Optimal Weapon Class: 8
- Max. Weapon Class: 10
- Additional Equipment: M, CM
The King Tiger is a very heavy
fighter equal to the eagle. Its second turret can be used as addition to the normal guns.
- Dark Angel
- Gun/Turret Mounts: 4/0
- Armor: 8400
- Cargo Space: 70
- Max Batteries/NanoBots: 43/43
- Optimal Weapon Class: 7
- Max. Weapon Class: 10
- Additional Equipment: M, CM, CD/T
The Dark Angel is a
very small fighter but with a very good power usage and heavy guns. In the hands of a good pilot its a dangerous weapon.
- Scouser
- Gun/Turret Mounts: 0/0
- Armor: 40000
- Cargo Space: 2000
- Max Batteries/NanoBots: 200/200
- Optimal Weapon Class: 0
- Max. Weapon Class: 0
- Additional Equipment: CM
The Scouser is a train with heavy
armor to protect its cargo but has no offensive or defensive weapons. It can carry up to 2000 units cargo but if you decide
to use this ship you better should hire an escort.
- Changes in Version 1.4:
- OpenSP added (no more probs with missions in singleplayer)
- More collision damage
- 10 times more loot (good for traders)
- Rank 100 possible
- Cruise speed is set to 450
- Ships drop more loot
- New Sounds
- Trent has a new face now
- Trent has a new outfit
- NPC AI increased
- Shipclass specific speeds added
- Crossfire Datafiles added
- WarpGates added
- Gate effects changed
- You can choose from two different eagle skins
- Inner Cloud System Available
- The Corridor System Available
- Hiruga System Available
- Sol System Available
- Hyperion System Available
- Far Point System available
- Sea of Shadows System Available
- Oasis System Available
- Midpoint Rift System Available
- Wanderer's Pont System Available
- Quantos System Available
- Purian Lake System Available
- New rumors on the new stations/planets
- New wrecks for the new systems
- New effects for Tizona del Cid
- New intro screens
- New music
- 19 new NPC Ships
- New Mapname
- New Missions
- Freeport 7 Bug fixed
- Armor available (upto 100% stronger hull)
- Subtargeting system added
- Advanced movement system added
- Elder Forward Gun
- Phoenix Project Cannon
- Several Bugfixes done
- Ragnarok Gunship added (for Admins + Serverpolice)
- Shroud Added
- KuM "Komodo Dragon" Very Heavy Fighter
- "CSV" Combat Service Vehicle
- Soulforge Train
- Wolverine
- Tempest
- Sai
- Predator
- Phoenix
- Patriot
- Naginata
- Mirage
- Coyote
- Crusader
- Grendel
- Hades Bomber
- Deimos
- StarBlazer
- Strike Carrier added (Carrier Class - NPC only)
- Juni's Defender
- 07A "Elite Defender" Liberty Very Heavy Fighter
- J10P - 15P "Draconji" Kusari Very Heavy Fighter
- CTE 750AE-1P Civilian Starskipper
- Liberty Guardian VHF
- RSM-15r "Gunstar" Rheinland Very Heavy Fighter
- FRL-96z Liberty "Interloper" Heavy Fighter
- GTz-"Enfilade" Pirate Very Heavy Fighter
- Independant "Rage Bringer" Very Heavy Fighter
- Corporation "Silverfish" Very Heavy Fighter
- BR-11 "Marauder" Heavy Fighter
- Ceptyr Very Heavy Fighter
- Civilian "Scourge" VHF
- Independant "Seething Fury" VHF
- Outworld "Shifter" Prototype 1
- Bullpup MkI
- Bullpup Mk II VHF
- Bullpup Mk III Assault Freighter
- Hydra Mk III VHF
- "Elder" Prototype Capital Ship Killer
- Serafina
- B-764L 'Champion' Bretonia Very Heavy Fighter
- Nomad Interceptor
- Mayfly
- King Tiger
- Dark Angel
- Scouser
- Changes in Version 1.3:
- Buxfixes of the Stations in Wheel of Sirius
- Buxfixes of the Stations in Nephele
- New system: Death Valley
- New encounters
- New music in the new systems
- Changed original systems back to old music
- Rebuild of all new Stations to make them more stable
- Missing population on Stations added
- New Intro
- Nomad battleship encounters
- Kusari battleship encounters
- Dromedary now available at Planet Crossfire
- New Bases offer more missions
- New players will start with 150.000$
- Black Skin removed for Kusari Ships
- Unofficial FL SP 1.4 (based on SDK 1.3) added
- -> Fixed errors:
- * Shipwrecks not delivering the correct loot
- * Unknown objects not having their id or wrong id
- * Missing reputations.
- * Wrong run by references.
- * Wrong local_faction
- * Lacking radiation warnings
- * Locked Jumpholes. Some of the jumpholes remain locked after finishing the game.
- * Roid_miners only visible when in range = 2000
- * Some minor bini errors still present
- * Navmap related
- - Asteroid fields and/or clouds not visible
- - Jumpholes not visible
- - Mineable area's not or not correctly displayed
- - Missing names.
- - Missing reputations
- - Objects not on Navmap
- - No information. Some objects or area's had no Ids-info (?).
- - Mine fields not visible.
- - Mineable aera's displaying the mineable resource
- - Visibility clouds on Navmap. Some black clouds were hardly or not visible on the Navmap.
- - Hazardous area's reveal themselves when the cursor is over them on the Navmap.
- Changes in Version 1.2:
- Wheel of Sirius System available
- Nephele System Available
- Enyo System Available
- Enigma System Available
- Sekar System Available
- New Startup-Screens
- New Startup-Music
- Shield at Tekagi Base deactivated
- News + Manual Corrected
- Minor Bugfixes on the Crossfire Systems
Installation: Download
the Crossfire Mod 1.4 at http://www.crossfire.swat-portal.de/ or here at Lancers Reactor. Install the FreeLancer Mod Manager 1.31 Deactivate all other Mods before you continue!!! Doubbleclick the Crossfire1.4.zip.flmod file to
install the Crossfire Mod into the Freelancer Mod Manager. Highlight the Mods name you want to activate and then click
on activate. Start Freelancer
NOTE: This mod is copyrighted by the SWAT-Portal. The Starlancer
Ships can be used in other mods only with my direct permission. If you want to use the other ships which are included into
this mod you will need to ask the creators of these ships (which are listed in the credits). You are allowed to play the Crossfire
Mod on the 24/7 Crossfire server and in Singleplayer. It is not allowed to use the Crossfire Mod on other servers without
my permission (Send requests for permission to SWAT_OP-R8R). You are also not allowed to edit the Crossfire mod or to use parts of it for your own mods without
permission.
Credits: SWAT_OP-R8R - Main designer / coder SWAT_OP-R8R - StarLancer Ship Models
(Shroud, Wolverine, Tempest, Sai, Predator, Phoenix, Patriot, Naginata, Mirage, Coyote, Crusader, Grendel, Hades Bomber, Nomad
Interceptor) Ryuujin - Ragnarok Gunship Baene - Baene's Ship Packs (Bullpup MkI, Bullpup MkII, Bullpup MkIII, Ceptyr,Hydra
Mk III, Elder, Enfilade, Silverfish, Interloper, Marauder, Gunstar, Guardian, Draconji, Elite Defender, Starskipper, Rage
Bringer, Shifter, Seething Fury, Scourge) Chips - Soulforge Train Kasdia - Deimos rsdnt-evle - Komodo Dragon AENUR
- Juni's Defender Marcus Maiwald - StarBlazer Achilles - Mayfly, Darkangel, King Tiger Mad Dog - Scouser Caid
- Bretonia Champion Yedan - Serafina Glitch - SKIN-Jet Plague - Vesuvius (Strike Carrier) BG_Dragon47 - Betatester BG_Nuclear_Winter
Betatester And a big THX to all tutorial writers out there
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What is Crossfire?
Crossfire has advanced graphic & sound settings
which will make the gameplay much more interesting. Additionally you will able to explore over 35 additional systems with
more than 40 dockable stations and planets. Clans will be able to buy their own clansystems. We also made changes on the multiplayer
gameplay. Freighters will find very good traderoutes with high profits and pirates will be able to loot these freighter pilots
while the fighter pilots wont loose any equipment when they get killed. The result will be massive fights... pirates vs freighters
and fighters vs pirates. This is stable, bug free version and has been optimized for Singleplayer and Multiplayer games so
that the game play is most enjoyable without any annoyances. We have installed the latest anti-cheat and anti-hack software
and added the 1.1 Server patch to preserve the integrity of the game, minimizing the problems of the original FreeLancer on
multiplayer.
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