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Introducing Crossfire mod








































Crossfire Story


Chapter 1



A few months ago a Rheinland explorer found a new Jumpgate to a hidden system in Omicron Alpha. When they entered this system the first time they were shocked. It was the main reason for the rising Nomad activities in the whole Sirius sector. Containing one planet and over 20 Jumpgates to Nomad systems, Liberty systems, Borderworld systems and many unknown systems it's a major threat for all houses. Rheinland, Liberty, Kusari and Bretonia decided to send their fleets to get this system under their control. But the nomads were already waiting for them... hundreds of ships got destroyed and the whole Kusari fleet is still missing after they were chasing a Nomad battleship. But finally it was a victory and the Nomads had to leave. Because of this massive fight above the planet it is now called Crossfire. A few weeks after this important victory the houses decided to colonize the unknown systems. But because of the Outcast in the neighbourhood these stations and planets are under permanent attack.


Chapter 2


Incoming transmission from the Kusari Fleet: "We are under attack by nomad forces... we need help our position is 12.*)"'12*33... who ever can hear this please help us" The Kusari Fleet is still out there and under attack by nomad battleships and gunboats. The Fleets spread out to find a hidden system called Death Valley and to rescue the Kusari. Meanwhile in the Nephele System a new Sleepership was found which looks the same way the old alliance sleeperships looked like. Scientists entered the wreck to explore it and to have a look at the ship database. "Russian language?!?!... it's a coalition ship"


Chapter 3


The nomad battle: Even with reinforcements coming to Death valley the Kusari are not able to destroy the Nomad armada... the fights already last several weeks now. Only a single Kusari fighter has found a way through the blockade in Death Valley and managed to deliver a disk which was found in an unknown wreck to the security forces on Planet Crossfire. Local scientist analize the datafiles now. The Sleepership: This ship has a coalition origin.. but what is it doing here? It is allready a few hundred years old and it seems like it got attacked. Maybe the database is showing more information and maybe some guys in the new systems have heard some rumours.






Features:
Spining planets
New graphical weapon effects
New graphical system effects
New graphical engine effects
Playerlooting on freighters (good for pirates)
News on all stations
Players will start with 150.000$
New intro
New music tracks for systems and bars
New sounds for equipment & weapons
Massive explosion / weapon enhancements
Harder NPCs
Regenerating shields
NPCs use nanobots and shieldbateries
Liberty battleship encounters
Bretonia battleship encounters
Rheinland battleship encounters
Nomad battleship encounters
Kusari battleship encounters
Nomad encounters
Harder Nomads
15 Clansystems (clans can buy/rent them)
Anubis Fighter
New start-/menuscreens
Font changes
AntiCheat detection
New Startup-Screens
New Startup-Music
New Skins for the Ships
OpenSP
More collision damage
10 times more loot (good for traders)
Rank 100 possible
Cruise speed is set to 450
Ships drop more loot
NPC AI increased
Shipclass specific speeds added
Crossfire Datafiles added
WarpGates added
Gate effects changed
You can choose from two different eagle skins
New rumors on the new stations/planets
New wrecks for the new systems
New effects for Tizona del Cid
19 new NPC Ships
New Missions
Armor available (upto 100% stronger hull)
Subtargeting system added
Advanced movement system added
Elder Forward Gun
Phoenix Project Cannon




New Systems:
Custidian System available
X-3043 System available
Alaska System available
Tohoku System available
Omicron Minor System available
Nomad Lair System available
Dyson Sphere System available
Outer Dyson Sphere System available
Tarsus System available
Vega System available
Telosis System available
Daedalus System available
Helios System available
Seltos System available
Neophobos System available
Vespus System available
Regalis System available
Casius System available
Freeport 7 System available
Arena System available (where players can have PvPs and tournaments)
Wheel of Sirius System available
Nephele System available
Enyo System available
Enigma System available
Sekar System available
Death Valley available
Hiruga System available
Hyperion System available
Sol System available
Inner Cloud System available
The Corridor System available
Far Point System available
Sea of Shadows System available
Oasis System available
Midpoint Rift System available
Wanderer's Pont System available
Quantos System available
Purian Lake System available



New Ships:



Ragnarok Gunship
Gun/Turret/Special Mounts: 6/2/1
Armor: 12600
Cargo Space: 360
Max Batteries/NanoBots: 71/71
Optimal Weapon Class: 9
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The 'Ragnarok' is a ship that blends the lines between Gunboat and Fighter. It is an Esthar design, a workhorse vessel designed to carry equipment and cargo; It's two huge engines producing a massive amount of thrust, and it's variable geometry giving it unparalleled manevuering for a ship of it's class. However, it's heavy armour, potent weapon systems and trademark gauss rifle lend it more than mere survivability, it can duke it out with the best of them and lend serious firepower to any wing or fleet it flies with. As a result this ship excels in a Command vessel role, capable of staying at the back of the fray lending punishing firepower without flinching.






Shroud
Guns/Turrets: 6/0
Armor: 9700
Cargo Holds: 130
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the light fighter Shroud. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.






KuM "Komodo Dragon" Very Heavy Fighter
Gun/Turret Mounts: 6/2
Armor: 12100
Cargo Space: 100
Max Batteries/NanoBots: 80/80
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

After the Nomad Wars, the Border World pirates began taking adcantage of the weakened state of the House police and military forces. Already under constant bombardement from the Blood Dragons and Golden Chrysanthemums, the Kusari Military drew upon the technology of some of their defeated invaders, and produced a new fighter to keep their economy and citizens safe.


The Komodo Dragon, just like its namesake, has a ferocious bite that will inflict certain death. Six forward-firing weapons and two 360 degree-firing turrets make sure of that. Powerful engines and good blancing keep the controls light, despited its bulk. All this combined with a generous cargo hold, make this a ship prepared not only to go into any battle, but also to stay and hold the front lines for as long as needed.






"CSV" Combat Service Vehicle
Gun/Turret: 2/1
Armor: 3200
Cargo Space: 100
Max Batteries/NanoBots: 34/34
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: CM

Combat Service Vehicle (CSV)\n\nThe CSV is a ship specific to the Junkers and the Hogosha. Not generally considered a huge threat, it is used in their nearly continuous search for more salvage.






Soulforge Train
Gun/Turret: 0/6
Armor: 10500
Cargo Space: 5000
Max Batteries/NanoBots: 100/100
Optimal Weapon Class: N/A
Max. Weapon Class: N/A
Additional Equipment: none

The Train is used to transport large amounts of cargo aroud the houses of Sirius. Its vast hold is counterset by its poor defensive and manovrebility during flight, which means that although profit margins during trading are high... so are the risks of running the trade routes.






Wolverine
Guns/Turrets: 6/1
Armor: 12600
Cargo Holds: 140
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the heavy fighter Wolverine. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very powerful and deadly fighter with average agility.






Tempest
Guns/Turrets: 6/1
Armor: 13000
Cargo Holds: 120
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the heavy fighter Tempest. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very powerful and deadly but sluggish fighter.






Sai
Guns/Turrets: 6/1
Armor: 10200
Cargo Holds: 110
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the heavy Sai fighter. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.






Predator
Guns/Turrets: 6/1
Armor: 9100
Cargo Holds: 100
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the light fighter Predator. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.






Phoenix
Guns/Turrets: 6/1
Armor: 11300
Cargo Holds: 120
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the medium fighter Phoenix. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very deadly fighter with heavy armor.






Patriot
Guns/Turrets: 6/1
Armor: 9500
Cargo Holds: 140
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the medium fighter Patriot. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.






Naginata
Guns/Turrets: 6/1
Armor: 9700
Cargo Holds: 130
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the light fighter Naginata. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.






Mirage
Guns/Turrets: 6/1
Armor: 9300
Cargo Holds: 150
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the medium fighter Mirage. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.






Coyote
Guns/Turrets: 6/1
Armor: 9600
Cargo Holds: 120
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the medium fighter Coyote. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.






Crusader
Guns/Turrets: 6/1
Armor: 9700
Cargo Holds: 140
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the light fighter Crusader. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.






Grendel
Guns/Turrets: 6/1
Armor: 9500
Cargo Holds: 150
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Local scientists have found the plans of several historical ships. One of these Ships was the medium fighter Grendel. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.






Hades Bomber
Guns/Turrets: 6/2
Armor: 9700
Cargo Holds: 200
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Hades\n\n\nLocal scientists have found the plans of several historical ships. One of these Ships was the Hades Bomber. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a new sort of ship, the first pure torpedo bomber.






Deimos
Guns/Turrets: 6/1
Armor: 12500
Cargo Holds: 100
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

M13 Class "Deimos" Corsair Very Heavy Fighter\n\n\nShortly after a Corsair expedition found the drawings and the wreck of this old fighter on Planet Pygar, production commenced in Tripoli Shipyard. Until now, only one ship has been produced by the original drawings, and analyses shows thats this ship was not designed inside Sirius, and can be the remains after a Coalition experimental ship that landed on Planet Pygar with the drawings shortly after pursuing the Hispania sleeper ship. The ship performs beyond any Sirius-disigned ship, with extreme armor and power rating, great cargo space and fabulous offensive and defensive capabilities. This ship is shortly: the Real One.






StarBlazer
Guns/Turrets: 4/0
Armor: 2600
Cargo Holds: 50
Max Batteries/NanoBots: 21/21
Optimal Weapon Class: 3
Max. Weapon Class: 5
Additional Equipment: M, CM

The StarBlazer is a new Liberty prototype which gives average firepower and fast movement for a small price.






Strike Carrier
Guns/Turrets: 0/25
Armor: 200000
Cargo Holds: 1000000
Max Batteries/NanoBots: 99/99
Optimal Weapon Class: 8
Max. Weapon Class: 9
Additional Equipment: CM, CD/T(2)

The most impressive warship ever constructed, this Ship carries more firepower than some entire battlegroups from previous eras. Extremely large and heavy armed, it is a proto-typical strike carrier, self-sufficient, self-sustaining, and able to wreak havoc on enemy forces. Even with the guns alone, it can simultaneously engage several cruisers worth of firepower, and come out alive.
The new 100k Carrier shield prototype gives additional protection to this very slow Ship.






Juni's Defender
Guns/Turret Mounts: 5/1
Armor: 10600
Cargo Space: 50
Max Batteries/NanoBots: 50/50
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T



BDR-337 'Defender' Liberty Heavy Fighter
'The best of the best,' this heavily outfitted rig represents the pinnacle of Liberty's technological advances and design savoir faire. With its elevated armor and power rating as standard and the additional mount of firepower, it's no wonder that this ship is the number one choice of the Liberty Armed Forces.






07A "Elite Defender" Liberty Very Heavy Fighter
Gun/Turret Mounts: 6/1
Armor: 10800
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

This ship is an advanced prototype from the ship engineers of Liberty. Liberty hierarchy were tired of getting beaten back by borderworld pirates and criminals as they tried to explore, so they put their collective heads together and came up with one of the most cutting edge ships in existance. Soon, the original defender will be a thing of the past, and the Elite Defender will make it's mark.






J10P - 15P "Draconji" Kusari Very Heavy Fighter
Gun/Turret Mounts: 6/0
Armor: 10800
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

"The Serpent's Might," this ship is the new might of Kusari military knowledge and technology. The Draconji is an answer to the evolution of the Dragon, and is advanced in every way.






CTE 750AE-1P Civilian Starskipper
Gun/Turret Mounts: 3
Armor: 2200
Cargo Space: 20
Max Batteries/NanoBots: 15/15
Optimal Weapon Class: 1
Max. Weapon Class: 3
Additional Equipment: M, CM

Manufactured in the heartland of Liberty, the new StarSkipper is the progression of Liberty's commitment to the civilian line. More nanobots, and shields, a thicker skin of armor are just a few of the new refinements to the trusty Starflier design, but with radical new styling, this ship is sure to be a hit!






Liberty Guardian VHF
Gun/Turret Mounts: 6/1
Armor: 11000
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

Another remarkable attempt to "even the odds", The Guardian can stand toe to toe with any fighter in Sirius. Liberty Shipwrights have created a force to be considered by any pirate, no matter his ship.






RSM-15r "Gunstar" Rheinland Very Heavy Fighter
Gun/Turret Mounts: 6/1
Armor: 11500
Cargo Space: 80
Max Batteries/NanoBots: 68/68
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

As the Rheinland shipwrights deviate from the standard form and function of their fighters, they are realizing greater and greater gains in performance, and power. Not as pretty a sight as the Valkyre, but far more deadly in the hands of Rheinland's forces.






FRL-96z Liberty "Interloper" Heavy Fighter
Gun/Turrets Mounts: 4/0
Armor: 7100
Cargo Space: 60
Max Batteries/NanoBots: 43/43
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/T

Designed out of necessity, rather than want, the Interloper was born as a heavy scout class, that sacrifices 1 gun, and 1 turret for more armor, while retaining its agility. It can scout areas that light fighters wouldn't stand a chance in, and it does it in style. A great step forward for Liberty, and a hole in their technology tree plugged.






GTz-"Enfilade" Pirate Very Heavy Fighter
Gun/Turret Mounts: 6/1
Armor: 12600
Cargo Space: 70
Max Batteries/NanoBots: 71/71
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

This ship was made to give the inner worlds pirates an edge over the new technology showing up from the major houses and corporations, and it does it's job well. Massive hull, full compliment of guns, and all the extras make this ship a frightening force in Sirius.






Independant "Rage Bringer" Very Heavy Fighter
Gun/Turret Mounts: 6/1
Armor: 12600
Cargo Space: 75
Max Batteries/NanoBots: 77/77
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Independant designed Rage Bringer was created to stem the flow of red ink for the traders, and corporations. Too many losses were being incurred due to the ever growing strength of pirates, so the Rage Bringer was born. It is a big, yet sleek ship, with loads of power, guns, and armor, which makes it a deadly foe indeed.






Corporation "Silverfish" Very Heavy Fighter
Gun/Turret Mounts: 6/1
Armor: 10450
Cargo Space: 80
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Silverfish is a corporate defense fighter, and also an offensive weapon when scouting new fields or systems for resources. It has everything a combat pilot could want, and some that a merchant wouldn't mind, either. It has an increased cargo bay, but a little less armor.






BR-11 "Marauder" Heavy Fighter
Gun/Turrets Mounts: 5/0
Armor: 6200
Cargo Space: 45
Max Batteries/NanoBots: 43/43
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/T

The Bretonia Marauder is the newest from Bretonia's ship engineers. It deviates from the rounded, plump design to a sleeker, more efficient and hard to hit design. It is only in limited testing now, and she is proving herself so far. Good agility, good armor, smaller hold, make this ship worth flying.






Ceptyr Very Heavy Fighter
Gun/Turrets Mounts: 6/0
Armor: 12400
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Ceptyr is a blend of the new and the old, combined to make a stout fighter, with sturdy yet sleek looks. The Ceptyr is a powerful fighter, in the hands of a good pilot. Engineered and designed by Baene.






Civilian "Scourge" VHF
Gun/Turrets Mounts: 6/0
Armor: 12000
Cargo Space: 75
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Scourge creates yet another example of the innovation and drive of the civilian engineers. Not satisfied with limiting pilots to the Eagle, they created the Scourge as a viable alternative. It is bulkier than it's brother, but flies remarkably well, and fights like the devil, making this ship a sure bet in the hands of a good pilot. As a side note, it also handles a decent bit of cargo, making it a profitable ship as well.






Independant "Seething Fury" VHF
Gun/Turrets Mounts: 6/0
Armor: 11000
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Seething Fury is all about space combat. It was designed to give every possible advantage to its pilot, with technology that is superior in design and function. The creator of this ship used concepts from Borderworld craft, and Kusari craft to meld into a deadly machine.






Outworld "Shifter" Prototype 1
Gun/Turrets Mounts: 5/1
Armor: 8700
Cargo Space: 50
Max Batteries/NanoBots: 55/55
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/T

The Shifter is an odd looking ship, but was VERY effective in all field tests thus-far. Being that the cockpit is mounted side-saddle, the theory behind it was to "fake" enemy pilots, and cause them to miss shots, which it did well. Rumors abound of an upgraded, two-man VHF version of the Shifter 1 coming soon!






Bullpup MkI
Gun/Turrets Mounts: 5/0
Armor: 8400
Cargo Space: 60
Max Batteries/NanoBots: 60/60
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/T

A throwback to old designs, the Bullpup is a stout ship nevertheless. No engineer has claimed responsibility for the design, but many factions are seeking to use the ship for their armadas.






Bullpup Mk II VHF
Gun/Turrets Mounts: 6/0
Armor: 12000
Cargo Space: 80
Max Batteries/NanoBots: 70/70<
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

A throwback to old designs, the Bullpup is a stout ship nevertheless. No engineer has claimed responsibility for the design, but many factions are seeking to use the ship for their armadas. This is the next step in the Bullpup series.






Bullpup Mk III Assault Freighter
Gun/Turrets Mounts: 6/3
Armor: 21000
Cargo Space: 400
Max Batteries/NanoBots: 120/120
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

A throwback to old designs, the Bullpup is a stout ship nevertheless. No engineer has claimed responsibility for the design, but many factions are seeking to use the ship for their armadas. This is the last step in the Bullpup series. This attack Freighter has a frightening amount of guns, plenty of power and a cargo hold to haul in the riches. A very stable ship, able to defend itself as well as it hauls cargo. This model uses a pilot and 2 co-pilots OR robots/androids to fill the roll.






Hydra Mk III VHF
Gun/Turrets Mounts: 6/0
Armor: 12900
Cargo Space: 60
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/Tx2

This is the precursor to the bomber class. Little slower, but with more armor, and an extra torpedo slot, the Hydra is a very mean ship. Able to take out Capital Class ships by itself or easily with an escort force. This ship is not to be taken lightly!






"Elder" Prototype Capital Ship Killer
Gun/Turrets Mounts: 4/0
Armor: 9000
Cargo Space: 35
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/Tx2

An extreme prototype design, being tested now. The "Elder" is a very strange ship, designed solely to take out Cap Ships. It has a devestating forward gun, along with 4 regular gun mounts, and twin torpedo launchers. Capital Ships don't stand a chance against this ship.






Serafina
Guns/Turrets: 4/4
Armor: 11300
Cargo Holds: 350
Max Batteries/NanoBots: 140/140
Optimal Weapon Class: 9
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Serafina freighter is a current favorite of smugglers and pirates for moving contraband. It's High defensive capability along side the ability to mount an high level of fire power make it ideal for this role.



B-764L 'Champion' Bretonia Very Heavy Fighter
Guns/Turrets: 6/1
Armor: 8400
Cargo Holds: 60
Max Batteries/NanoBots: 40/40
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/T

Under permanent pressure of Corsairs, Royal Armed Forces needed a craft able to fight them in harder spaces of Border Worlds. Wielding terrific firepower, Champion is a last guardian of Bretonia there, where other ships never dare to enter.


Nomad Interceptor
It's not much known about this new ship... which is mostly because not many pilots survived their first contact this powerful and agile fighter. \nSurvivors reported that this are short range fighters which operate from big strike carriers. With this powerful engine, heavy weapons and the new nomad fighter shield this ship is a realy danger to all pilots in sirius.



Mayfly
Gun/Turret Mounts: 6/0
Armor: 10010
Cargo Space: 100
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Mayfly is a standard very heavy fighter... strong, deadly and agile.



King Tiger
Gun/Turret Mounts: 6/2
Armor: 10400
Cargo Space: 50
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM

The King Tiger is a very heavy fighter equal to the eagle. Its second turret can be used as addition to the normal guns.



Dark Angel
Gun/Turret Mounts: 4/0
Armor: 8400
Cargo Space: 70
Max Batteries/NanoBots: 43/43
Optimal Weapon Class: 7
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T

The Dark Angel is a very small fighter but with a very good power usage and heavy guns. In the hands of a good pilot its a dangerous weapon.



Scouser
Gun/Turret Mounts: 0/0
Armor: 40000
Cargo Space: 2000
Max Batteries/NanoBots: 200/200
Optimal Weapon Class: 0
Max. Weapon Class: 0
Additional Equipment: CM

The Scouser is a train with heavy armor to protect its cargo but has no offensive or defensive weapons. It can carry up to 2000 units cargo but if you decide to use this ship you better should hire an escort.



Changes in Version 1.4:
OpenSP added (no more probs with missions in singleplayer)
More collision damage
10 times more loot (good for traders)
Rank 100 possible
Cruise speed is set to 450
Ships drop more loot
New Sounds
Trent has a new face now
Trent has a new outfit
NPC AI increased
Shipclass specific speeds added
Crossfire Datafiles added
WarpGates added
Gate effects changed
You can choose from two different eagle skins
Inner Cloud System Available
The Corridor System Available
Hiruga System Available
Sol System Available
Hyperion System Available
Far Point System available
Sea of Shadows System Available
Oasis System Available
Midpoint Rift System Available
Wanderer's Pont System Available
Quantos System Available
Purian Lake System Available
New rumors on the new stations/planets
New wrecks for the new systems
New effects for Tizona del Cid
New intro screens
New music
19 new NPC Ships
New Mapname
New Missions
Freeport 7 Bug fixed
Armor available (upto 100% stronger hull)
Subtargeting system added
Advanced movement system added
Elder Forward Gun
Phoenix Project Cannon
Several Bugfixes done
Ragnarok Gunship added (for Admins + Serverpolice)
Shroud Added
KuM "Komodo Dragon" Very Heavy Fighter
"CSV" Combat Service Vehicle
Soulforge Train
Wolverine
Tempest
Sai
Predator
Phoenix
Patriot
Naginata
Mirage
Coyote
Crusader
Grendel
Hades Bomber
Deimos
StarBlazer
Strike Carrier added (Carrier Class - NPC only)
Juni's Defender
07A "Elite Defender" Liberty Very Heavy Fighter
J10P - 15P "Draconji" Kusari Very Heavy Fighter
CTE 750AE-1P Civilian Starskipper
Liberty Guardian VHF
RSM-15r "Gunstar" Rheinland Very Heavy Fighter
FRL-96z Liberty "Interloper" Heavy Fighter
GTz-"Enfilade" Pirate Very Heavy Fighter
Independant "Rage Bringer" Very Heavy Fighter
Corporation "Silverfish" Very Heavy Fighter
BR-11 "Marauder" Heavy Fighter
Ceptyr Very Heavy Fighter
Civilian "Scourge" VHF
Independant "Seething Fury" VHF
Outworld "Shifter" Prototype 1
Bullpup MkI
Bullpup Mk II VHF
Bullpup Mk III Assault Freighter
Hydra Mk III VHF
"Elder" Prototype Capital Ship Killer
Serafina
B-764L 'Champion' Bretonia Very Heavy Fighter
Nomad Interceptor
Mayfly
King Tiger
Dark Angel
Scouser




Changes in Version 1.3:
Buxfixes of the Stations in Wheel of Sirius
Buxfixes of the Stations in Nephele
New system: Death Valley
New encounters
New music in the new systems
Changed original systems back to old music
Rebuild of all new Stations to make them more stable
Missing population on Stations added
New Intro
Nomad battleship encounters
Kusari battleship encounters
Dromedary now available at Planet Crossfire
New Bases offer more missions
New players will start with 150.000$
Black Skin removed for Kusari Ships
Unofficial FL SP 1.4 (based on SDK 1.3) added
-> Fixed errors:
* Shipwrecks not delivering the correct loot
* Unknown objects not having their id or wrong id
* Missing reputations.
* Wrong run by references.
* Wrong local_faction
* Lacking radiation warnings
* Locked Jumpholes. Some of the jumpholes remain locked after finishing the game.
* Roid_miners only visible when in range = 2000
* Some minor bini errors still present
* Navmap related
- Asteroid fields and/or clouds not visible
- Jumpholes not visible
- Mineable area's not or not correctly displayed
- Missing names.
- Missing reputations
- Objects not on Navmap
- No information. Some objects or area's had no Ids-info (?).
- Mine fields not visible.
- Mineable aera's displaying the mineable resource
- Visibility clouds on Navmap. Some black clouds were hardly or not visible on the Navmap.
- Hazardous area's reveal themselves when the cursor is over them on the Navmap.




Changes in Version 1.2:
Wheel of Sirius System available
Nephele System Available
Enyo System Available
Enigma System Available
Sekar System Available
New Startup-Screens
New Startup-Music
Shield at Tekagi Base deactivated
News + Manual Corrected
Minor Bugfixes on the Crossfire Systems



Installation:
Download the Crossfire Mod 1.4 at
http://www.crossfire.swat-portal.de/
or here at Lancers Reactor.
Install the
FreeLancer Mod Manager 1.31
Deactivate all other Mods before you continue!!!
Doubbleclick the Crossfire1.4.zip.flmod file to install the Crossfire Mod into the Freelancer Mod Manager.
Highlight the Mods name you want to activate and then click on activate.
Start Freelancer


NOTE: This mod is copyrighted by the SWAT-Portal.
The Starlancer Ships can be used in other mods only with my direct permission. If you want to use the other ships which are included into this mod you will need to ask the creators of these ships (which are listed in the credits). You are allowed to play the Crossfire Mod on the 24/7 Crossfire server and in Singleplayer. It is not allowed to use the Crossfire Mod on other servers without my permission (Send requests for permission to
SWAT_OP-R8R). You are also not allowed to edit the Crossfire mod or to use parts of it for your own mods without permission.


Credits:
SWAT_OP-R8R - Main designer / coder
SWAT_OP-R8R - StarLancer Ship Models (Shroud, Wolverine, Tempest, Sai, Predator, Phoenix, Patriot, Naginata, Mirage, Coyote, Crusader, Grendel, Hades Bomber, Nomad Interceptor)
Ryuujin - Ragnarok Gunship
Baene - Baene's Ship Packs (Bullpup MkI, Bullpup MkII, Bullpup MkIII, Ceptyr,Hydra Mk III, Elder, Enfilade, Silverfish, Interloper, Marauder, Gunstar, Guardian, Draconji, Elite Defender, Starskipper, Rage Bringer, Shifter, Seething Fury, Scourge)
Chips - Soulforge Train
Kasdia - Deimos
rsdnt-evle - Komodo Dragon
AENUR - Juni's Defender
Marcus Maiwald - StarBlazer
Achilles - Mayfly, Darkangel, King Tiger
Mad Dog - Scouser
Caid - Bretonia Champion
Yedan - Serafina
Glitch - SKIN-Jet
Plague - Vesuvius (Strike Carrier)
BG_Dragon47 - Betatester
BG_Nuclear_Winter Betatester
And a big THX to all tutorial writers out there






What is Crossfire?


Crossfire has advanced graphic & sound settings which will make the gameplay much more interesting. Additionally you will able to explore over 35 additional systems with more than 40 dockable stations and planets. Clans will be able to buy their own clansystems. We also made changes on the multiplayer gameplay. Freighters will find very good traderoutes with high profits and pirates will be able to loot these freighter pilots while the fighter pilots wont loose any equipment when they get killed. The result will be massive fights... pirates vs freighters and fighters vs pirates. This is stable, bug free version and has been optimized for Singleplayer and Multiplayer games so that the game play is most enjoyable without any annoyances. We have installed the latest anti-cheat and anti-hack software and added the 1.1 Server patch to preserve the integrity of the game, minimizing the problems of the original FreeLancer on multiplayer.